> For the complete documentation index, see [llms.txt](https://chaoss-organization.gitbook.io/chaosdungeon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chaoss-organization.gitbook.io/chaosdungeon/fu-ben-chuang-jian-liu-cheng/chuang-jian-liu-cheng-zong-lan.md).

# 创建流程总览

### 粗略流程

1. 准备副本地图&#x20;
2. 进入游戏使用`指令创建副本`
3. 在配置文件中`编写副本模板`
4. 使用指令`应用模板为实例`
5. 创建完成

### 副本地图的详细说明

根据需求克隆相应的副本房间数量 \
(这一步是预设副本所需的全部房间,让玩家可同时进行一个副本,无需排队)\
(同时,也由于副本房间地图已经预设好,在玩家进入副本时,无需创建新的地图,对服务器内存,io都十分友好,同时加载多个世界,并且玩家频繁跑图,对服务器的压力是较大的. 而且也是因为副本预设了地图房间,无需频繁的创建/销毁地图拷贝文件,对io压力减轻了许多. 玩家进本就和传送一样轻松.)\
(考虑到副本的地图在设计完成前会经常变动,所以我一般都是最后做克隆地图这一步的,制作时只用一个测试地图,不进行克隆)\
(同时此步骤也较为繁琐耗时,和直接用地图进行拷贝的插件做法比起来会麻烦许多)\
(实测数据: 常规副本克隆20个左右的房间,完全足够单端70+人使用,如果副本较特殊可自行根据需求克隆)\
(用mcedit克隆较大的地图,20m,30个左右,根据电脑配置耗时也有差异,一般是十几分钟到几十分钟)

如果是小型地图 在游戏内用we的stack指令即可快速完成地图克隆


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